Change Log 7
TLDR List:
- -Added silver
- -Added Titanium
- -Added milk
- -Added cheese
- -Added cheesy potato
- -Added cheese bread
- -Added loaded baked potato
- -Added pizza
- -Added a warping system to test easier; left it in for you, shift-arrows
- -Added coal producer
- -magnetic pick-ups
- -Added noodles; water + wheat
- -Added Spaghetti
New Additions
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Silver and Titanium — two new mid-tier resources for crafting higher-end structures and tools.
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Coal Producer — automated coal generation, so you’re not scrounging every dark corner of the asteroid anymore.
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Magnetic Pickups — resources now zip toward you when close enough. Feels way better than chasing loose ores across the map.
Culinary Engineering
I went full kitchen mode this update. You can now:
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Craft Milk, Cheese, and Cheese Bread.
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Combine your skills to make Cheesy Potatoes, Loaded Baked Potatoes, and Pizza.
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Mix Water + Wheat to craft Noodles, which (obviously) leads to Spaghetti.
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Food will give buffs in the future
Quality of Life
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Warping System (Shift + Arrow Keys) — Originally for testing, now left in as a travel/debug tool. It’s great for hopping between zones or escaping when your air runs out and you don’t feel like dying dramatically again.
Behind the Scenes
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Updated crafting logic to handle new food chains and smelting tiers.
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Began prepping resource icons for visual consistency (silver/titanium have unique shines).
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Tweaked pickup radius and smoothing for magnetic pulls so items don’t overshoot the player.
Next Up
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Balancing the energy costs of all these new producers.
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Mini map; or large map
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Minor polish pass on warp visuals—currently instant, planning to add distortion FX.
Closing Thoughts
This update started as “add silver,” but quickly turned into “add lunch.”
Moon Rocks and Slimes is now officially a mining sim / space diner hybrid, and honestly, I’m fine with that.
Files
Get Moon Rocks and Slimes
Moon Rocks and Slimes
Save the moon; save the earth
Status | In development |
Author | Voided Pixels Studio |
Genre | Adventure, Role Playing |
Tags | 2D, GameMaker, Pixel Art, Post-apocalyptic, Sci-fi, Singleplayer, Space, Top-Down |
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