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Moon Rocks and Slimes
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Devlog
MRaS - Dev Log 16
November 14, 2025
by
Voided Pixels Studio
1
Change Log Added space enemies When you encounter them, you must brake (space)or they will shoot. They will either shoot lasers at you or attack you with slimes. Added mining drone The built drone wil...
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MRaS - Dev Log 15
November 07, 2025
by
Voided Pixels Studio
3
MRaS - Dev Log 15 Change log: I changed the way the asteroids are generated. It should speed up the generation and loading on slower computers. The walls are now only generated and visible when the pl...
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Bug Fixes
November 04, 2025
by
Voided Pixels Studio
2
Just like the title says...
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Screen Shots Dump
November 01, 2025
by
Voided Pixels Studio
3
ui screenshots Dialog: nice and animated, screenshot doesn't give it justice space /w missions map; in progress upgrades screen...
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MRaS - Dev Log 14
November 01, 2025
by
Voided Pixels Studio
1
Change Log 10/31 Added dialog menu; edited from my first game [The Superfluous] Added Missions; way more to come later. Just added the basic system There are slime enemies; press shift-z to add them;...
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MRaS - Dev Log 13
October 22, 2025
by
Voided Pixels Studio
3
Sound Update Added the beginning of a sound engine Added background music Added a few sound effects (more to come) Upgrades Fixed a lot of issues with the upgrades menu Use GB to upgrade GB is gained...
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MRaS - Dev Log 12
October 20, 2025
by
Voided Pixels Studio
2
Mega Base Rock Introduced a new Mega Base Rock , a large asteroid type built specifically for long-term settlement. Provides a stable, flat foundation for structured base layouts. Contains a balanced...
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Developer Update
October 16, 2025
by
Voided Pixels Studio
2
Short Break Incoming I’ll be taking a short vacation and won’t be posting new Moon Rocks and Slimes updates for about a week. Development will resume as soon as I’m back. Thanks for following al...
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MRaS - Dev Log 11
October 10, 2025
by
Voided Pixels Studio
2
Moon Rocks and Slimes Dev Log #8 Engine: GameMaker: Studio 1.4 Tagline: Expanding industry, adding gems, and cleaning up the backend. Fabricator Expansion The Fabricator now has fully functional craft...
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Moon Rocks and Slimes – Dev Log Compilation (Builds #1–7)
October 10, 2025
by
Voided Pixels Studio
3
Moon Rocks and Slimes Dev Log Compilation – Builds #1–7 Engine: GameMaker: Studio 1.4 Tagline: Mining, cooking, exploring, and surviving — all in a day’s work on an asteroid. Overview It’s b...
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Dev Log 10
October 08, 2025
by
Voided Pixels Studio
2
New Machines Water Condenser Finally — hydration that doesn’t rely on luck or random loot. The Water Condenser collects and condenses moisture directly from the atmosphere (or whatever’s floatin...
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Dev Log 9
October 07, 2025
by
Voided Pixels Studio
1
Culinary Overhaul Prep Table Added! A brand-new workstation dedicated to food crafting. Many recipes have been moved to the Prep Table , keeping the oven for cooking basic food. The best part? It does...
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Dev Log 8
October 06, 2025
by
Voided Pixels Studio
2
TLDR: -Added meat cube -Added meatball recipe -Added spaghetti and meatballs -Added meatball pizza New Additions Meat Cube – The mysterious protein block every miner dreams of. Harvest, store, and p...
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Dev Log 7
October 05, 2025
by
Voided Pixels Studio
2
TLDR List: -Added silver -Added Titanium -Added milk -Added cheese -Added cheesy potato -Added cheese bread -Added loaded baked potato -Added pizza -Added a warping system to test easier; left it in f...
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Dev Log 6
October 03, 2025
by
Voided Pixels Studio
2
I’ve been making a lot of progress, polishing the visuals and UI lately. The home screen graphics have been updated, and I also reworked several of the UI systems. One of the bigger changes was adju...
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Dev Log 5
October 02, 2025
by
Voided Pixels Studio
2
Change log 5 -Added Potato -Added wheat -Added Tomato -Added Bread recipe -Added Baked Potato recipe -Added Potato bread -Added tomato sauce -Added bruschetta recipe -Added Money Money will be used in...
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Tech Disscuss - Asteriod Gen.
October 01, 2025
by
Voided Pixels Studio
3
For asteroid generation, I’m using a pretty simple but flexible system. It all starts with a 32×32 image. Each pixel in that image acts as a blueprint: the color determines what gets generated—wa...
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Change Log 4
October 01, 2025
by
Voided Pixels Studio
2
Change Log: Added a heavy wall to mine Added dirt wall to mine drops dirt (always) Chance to drop seeds (potato and wheat) Added an oven Added recipes for baked potato Added recipe for bread Added rec...
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Video Dev Log 1
September 30, 2025
by
Voided Pixels Studio
2
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Change Log 3
September 29, 2025
by
Voided Pixels Studio
2
Change log 3: Added a central block or trusters. Each thruster block takes 5 power. The thruster block must be powered for the thrusters to work. Each truster must be attached to a block. Chests now s...
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Change Log 2
September 27, 2025
by
Voided Pixels Studio
2
This is an update that fixes a collection of bugs; nothing really new. That is all. - He Who Codes...
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Change Log 1
September 27, 2025
by
Voided Pixels Studio
2
CHANGE LOG 1 - 9/26/25 Add Rock Spawn types Spawn them based on coordinates; the further out from the center, the more rare Added tin ore: found by mining Added tin bars; nothing uses them, but they w...
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First Release
September 26, 2025
by
Voided Pixels Studio
3
So here it is—a week of progress for you to enjoy. There is a lot here, but not a lot. LOL. There will be bugs. When you encounter them, let me know. The game will save all inventorys and all the ro...
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It Begins
September 24, 2025
by
Voided Pixels Studio
2
#space, #top-down, #pixel
First Post: First, about the game. It is in space, following the plot of my previous game. I know lots of info to take in :) I want to give players time to finish it before I drop spoilers. Right now,...
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