Moon Rocks and Slimes – Dev Log Compilation (Builds #1–7)
Moon Rocks and Slimes
Dev Log Compilation – Builds #1–7
Engine: GameMaker: Studio 1.4
Tagline: Mining, cooking, exploring, and surviving — all in a day’s work on an asteroid.
Overview
It’s been a busy stretch! Over the last few builds, Moon Rocks and Slimes has grown from a simple mining prototype into a true space survival sandbox — complete with food chains, machines, maps, and even a working suit power system.
Below is the full list of everything added so far.
Dev Log #1 – First Systems & UI Overhaul
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Redesigned the Home Screen UI with a cohesive color palette.
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Rebuilt the Logo in pure pixel art.
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Added Hover Descriptions to buildable items.
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Moved Cost Messages to the top of the screen.
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Introduced Air/Oxygen Systems for sealed rooms.
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Added Power Systems — generators create power, thrusters consume it.
The first big step toward turning Moon Rocks and Slimes into a living simulation.
Dev Log #2 – Resources & Recipes Galore
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Added new materials: Silver, Titanium, and a Coal Producer.
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Added Magnetic Pickups — resources now zip toward you.
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Introduced a Warping System (Shift + Arrow Keys).
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Added new ingredients: Milk, Cheese, Cheesy Potato, Cheese Bread, Loaded Baked Potato, Pizza, Noodles, and Spaghetti.
Basically, the game turned into Space Chef Simulator overnight.
Dev Log #3 – The Meatball Era
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Added Meat Cubes and Meatball Recipes.
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Combined Noodles + Meatballs = Spaghetti & Meatballs.
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Added Meatball Pizza.
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Expanded the Food Chain System with proper ingredient logic.
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Refined Crafting UI and food stacking behavior.
If you can mine titanium and bake a meatball pizza, you’re officially thriving.
Dev Log #4 – Maps & Exploration
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Added a Map System — press M while in Space Mode.
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Added a Map Console that must be built to use the map.
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Map now shows Asteroid Types and Quantities at each coordinate.
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Added a Rock Tracker to bookmark discovered asteroids.
No more aimless drifting — the stars finally have coordinates.
Dev Log #5 – Prep Table & Recipe Rework
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Added a Prep Table workstation.
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Moved most food recipes here.
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No coal required!
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Meatballs now require bread.
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Cooked Meat added as a new standalone recipe.
The kitchen’s open, the smelter’s clean, and dinner no longer smells like molten iron.
Dev Log #6 – Industry & Infrastructure
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Added a Water Condenser — generates water passively from the atmosphere.
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Added a Metal Press — converts raw metal into Plates for advanced crafting.
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Integrated both into the Power System for base automation.
Your asteroid base just became a factory. Less scavenging, more building.
Dev Log #7 – Suit Systems & Power Management
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Added a Suit Battery — powers tools and equipment.
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Added a Recharge Station for restoring suit energy.
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Added a Suit Light, drawing power from the suit battery.
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Added Low-Battery Flicker Effects and HUD integration.
Power up, light up, and don’t die in the dark.
Next Up
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Plate-based Crafting Chains for advanced gear.
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Map Zoom & Warp Integration for navigation.
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Cooking Station Upgrades and nutritional bonuses.
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Suit Modules — oxygen efficiency, armor, and scanners.
Final Thoughts
Each update pushes Moon Rocks and Slimes closer to feeling like a self-contained world — where every machine, recipe, and system connects together.
What started as a quirky mining sandbox is turning into a full-on survival experience.
Mine. Cook. Recharge. Repeat.
Files
Get Moon Rocks and Slimes
Moon Rocks and Slimes
Save the moon; save the earth
Status | In development |
Author | Voided Pixels Studio |
Genre | Adventure, Role Playing |
Tags | 2D, GameMaker, Pixel Art, Post-apocalyptic, Sci-fi, Singleplayer, Space, Top-Down |
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