MRaS - Dev Log 12

Mega Base Rock
Introduced a new Mega Base Rock, a large asteroid type built specifically for long-term settlement.
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Provides a stable, flat foundation for structured base layouts.
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Contains a balanced mix of early-game resources such as stone, ore, and trace water.
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Guaranteed spawn within travel range to make early base setup smoother.
Base Items
Added a dedicated category for Base Items — structures designed to function only when built on a base.
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Will includes essential power, storage, habitation, and fabrication units.
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Recipes will use existing components (bars, plates, gears, pipes), tying deeper into the Fabricator chain.
Upgrade System
First implementation of a scalable Upgrade Framework.
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Upgrades use GB (produced from data servers)
Upgrade menu in new computer UI.
New Base Machines
Two new base-only systems introduce data and upgrade management to the core loop:
Upgrade Console
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Enables performing upgrades on eligible base machines.
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Only buildable on a Mega Base Rock or established base platform.
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Connects to the data network for management and tracking.
Data Server
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Generates Data Storage (GB) used by the Upgrade Console and future systems.
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Also base-only; integrates with the power grid.
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Lays groundwork for a future research and automation layer.
New Food Chain Additions
Added more ingredients and recipes to expand cooking depth:
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Onion
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Pepper
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Fried Onion
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Fried Pepper
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Onion Rings
These new ingredients can be grown, cooked, or combined for higher-value meals.
Integration and Optimization
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Fabricator and Smelter chains remain central to all construction.
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Now items can't be built on each other.
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Multiple behind-the-scenes optimizations improve world generation, object cleanup, and performance stability.
Files
Get Moon Rocks and Slimes
Moon Rocks and Slimes
Save the moon; save the earth
| Status | In development |
| Author | Voided Pixels Studio |
| Genre | Survival, Role Playing |
| Tags | 2D, GameMaker, Pixel Art, Post-apocalyptic, Sci-fi, Singleplayer, Space, Top-Down |
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