MRaS - Dev Log 12


Mega Base Rock

Introduced a new Mega Base Rock, a large asteroid type built specifically for long-term settlement.

  • Provides a stable, flat foundation for structured base layouts.

  • Contains a balanced mix of early-game resources such as stone, ore, and trace water.

  • Guaranteed spawn within travel range to make early base setup smoother.

Base Items

Added a dedicated category for Base Items — structures designed to function only when built on a base.

  • Will includes essential power, storage, habitation, and fabrication units.

  • Recipes will use existing components (bars, plates, gears, pipes), tying deeper into the Fabricator chain.

Upgrade System

First implementation of a scalable Upgrade Framework.

  • Upgrades use GB (produced from data servers)

  • Upgrade menu in new computer UI.

New Base Machines

Two new base-only systems introduce data and upgrade management to the core loop:

Upgrade Console

  • Enables performing upgrades on eligible base machines.

  • Only buildable on a Mega Base Rock or established base platform.

  • Connects to the data network for management and tracking.

Data Server

  • Generates Data Storage (GB) used by the Upgrade Console and future systems.

  • Also base-only; integrates with the power grid.

  • Lays groundwork for a future research and automation layer.

New Food Chain Additions

Added more ingredients and recipes to expand cooking depth:

  • Onion

  • Pepper

  • Fried Onion

  • Fried Pepper

  • Onion Rings

These new ingredients can be grown, cooked, or combined for higher-value meals.

Integration and Optimization

  • Fabricator and Smelter chains remain central to all construction.

  • Now items can't be built on each other.

  • Multiple behind-the-scenes optimizations improve world generation, object cleanup, and performance stability.

Files

Moon Rocks and Slimes.zip 235 MB
4 days ago

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