Version 0.8.2 EA
Sand: A Superfluous Game » Devlog
Change Log (12/8/22):
- The car should now work as intended with controllers. A is accelerate, B is brake, and A+B is the handbrake. Let me know if you think of a better way to control it.
- NPC Traders should avoid blade spinners. They should also be able to use gates and doors. (Not fully tested)
- Added UI tip for trading booths, delivery robots, and wood burners that tell the player the key/button to press for multi items (Shift or Left Stick Button)
- The wood burner should now save its on/off state correctly.
- The wood burner now works with switches.
- The sand trap now works correctly with the controller. Works like the sand wall.
- The Raid timer should now pause when in the pause menu.
- The power/mod bar has updated graphics showing which controller button to press (Temp ART and backward?).
- The weapon bar should now hide when attaching things to things.
Special thanks to fodder for helping with finding all these bugs!
Files
Sand - DEMO 153 MB
Version 192 Dec 08, 2022
Sand - Early Access 249 MB
Version 10 Dec 08, 2022
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Sand: A Superfluous Game
An open world, base-building, adventure survival game with quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, base-building, Exploration, GameMaker, Open World, Pixel Art, Singleplayer |
Languages | English |
More posts
- Update 8-1795 days ago
- One Of My Student's PageApr 29, 2024
- Merchants and two 'new' weaponsApr 27, 2023
- New Missions and an NPCApr 19, 2023
- Issue with new content not loadingMar 15, 2023
- Update 2/18/23Feb 18, 2023
- Bug FixesOct 09, 2022
- Controller Support AddedOct 08, 2022
- 10/3/22 - Currently Working OnOct 04, 2022
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