Released 0.3.11
Sand: A Superfluous Game » Devlog
HUD:
- Added text versions of health and stamina
OUTHOUSES:
- Produces 'poop' that can be used for dirt.
- Traders will, after trading, sometimes need to use the outhouse for... reasons.
- 2 'deposits' will create one dirt (this could be adjusted). There is a limit to how much the outhouse can hold (20 poops or 10 dirt).
- I will probably make everyone need to poop [everyone poops]. If there is not an outhouse the camp mates will poop on the ground.
- Also the Custodian job will clean out the outhouses (not implemented yet).
- It is pretty slow BUT it could provide an easy early game way to get dirt.
- I'll probably make dirt more expensive in the future.
I've never typed the word poop so many times. LOL
There are also some general bug fixes and performance increases. If something is wonky or messed up let me know. Enjoy!
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Sand: A Superfluous Game
An open world, base-building, adventure survival game with quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, base-building, Exploration, GameMaker, Open World, Pixel Art, Singleplayer |
Languages | English |
More posts
- Update 8-1786 days ago
- One Of My Student's PageApr 29, 2024
- Merchants and two 'new' weaponsApr 27, 2023
- New Missions and an NPCApr 19, 2023
- Issue with new content not loadingMar 15, 2023
- Update 2/18/23Feb 18, 2023
- Version 0.8.2 EADec 08, 2022
- Bug FixesOct 09, 2022
- Controller Support AddedOct 08, 2022
- 10/3/22 - Currently Working OnOct 04, 2022
Comments
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I love the idea, now we need another ingame structure,resource that also consumes dirt.
humm, your right.... what ideas do you have? Mud walls maybe?
This is awesome and I love what you are doing with the game.