Armor Is Here!
Sand: A Superfluous Game » Devlog
Armor workbench and armor rack added
- Produces boots, chest, and head armor
- Boots: (activated with shift)
- Sprint: basically the sprint you are used to
- Dash: dash in the direction you are moving
- Flame: leave a fire trail behind you. Slightly faster then normal move speed.
- Rocket: dash toward the nearest enemy and make an explosion. High knock back low damage.
- ALSO: Dash and Rocket have 2 or 3? iframes.
- Chest:
- Armored Vest: Adds %30 damage reduction
- Lab Vest: heals 1 hp per 5 seconds when not near enemies
- Bandolier: adds 2 clips to most weapons
- Spikey Vest: damages enemies if they touch the player
- Helmets:
- Laser Sight: red laser line for all ranged weapons
- Head Light: Adds directional light at night
- Trashcan: adds %20 damage reduction
Everything is very fresh and unbalanced so expect things to change as well as new things added.
***To see your equipped armor items (and to drop/select them) you'll need to press [TAB]. This section also has slot for two other items (these will be your skill slots).
I've redone the UI (all sections should be collapse-able now) which I am still not satisfied with. It is more compact so that is good for now.
Files
Sand - DEMO 153 MB
Version 92 Mar 07, 2020
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Sand: A Superfluous Game
An open world, base-building, adventure survival game with quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, base-building, Exploration, GameMaker, Open World, Pixel Art, Singleplayer |
Languages | English |
More posts
- Update 8-1796 days ago
- One Of My Student's PageApr 29, 2024
- Merchants and two 'new' weaponsApr 27, 2023
- New Missions and an NPCApr 19, 2023
- Issue with new content not loadingMar 15, 2023
- Update 2/18/23Feb 18, 2023
- Version 0.8.2 EADec 08, 2022
- Bug FixesOct 09, 2022
- Controller Support AddedOct 08, 2022
- 10/3/22 - Currently Working OnOct 04, 2022
Comments
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it looks nice :D
Thanks! I am working on a real inventory I think. I was trying to avoid it (I guess?).