Released 0.3.15 Part 2
Sand: A Superfluous Game » Devlog
Change Log:
- XP
- You now gain xp for basically everything. harvesting crops, killing mobs, collecting water, you name it. XP will be used in the unlock system I am building right now.
- Gaining XP will be a pretty big balancing issue, but hopefully you guys will tell me if it is too slow or too fast.
- XP will unlock player upgrades, gear, follower upgrades, building upgrades, basically anything you can think to upgrade.
- Camp mates doing tasks will also gain xp.
- XP is a shared resource like scrap.
- New Follower Job: Researcher
- Build the new work bench (research bench) and assign a researcher.
- They will passively create xp
- I will also have a system to burn resources (probably oil) to create larger xp gains [not complete].
- Weapon durability is adjusted (weapons break faster)
- Resources stacks can now be picked up. This replaces the export zone.
- Job board now works in all the other bases.
Files
Sand - DEMO 153 MB
Version 94 Apr 25, 2020
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Sand: A Superfluous Game
An open world, base-building, adventure survival game with quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, base-building, Exploration, GameMaker, Open World, Pixel Art, Singleplayer |
Languages | English |
More posts
- Update 8-1796 days ago
- One Of My Student's PageApr 29, 2024
- Merchants and two 'new' weaponsApr 27, 2023
- New Missions and an NPCApr 19, 2023
- Issue with new content not loadingMar 15, 2023
- Update 2/18/23Feb 18, 2023
- Version 0.8.2 EADec 08, 2022
- Bug FixesOct 09, 2022
- Controller Support AddedOct 08, 2022
- 10/3/22 - Currently Working OnOct 04, 2022
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