Released 0.3.18
Sand: A Superfluous Game » Devlog
Change Log:
- Blocking is now available if you have a melee weapon equipped (as suggested by Tailn o wag)
- Hold right mouse button and you'll see the blocking animation and the available amounts of blocks you have left
- You slow down while blocking
- You can still attack while blocking (may change this later)
- Makes early melee fighting easier
- Health/Damage changes
- While creating the block I found out that the player has been taking double damage (for who knows how long). This is now fixed.
- Players health is much easier to manage.
- Dust storms now block visibility
- Looks cool (I think)
- Still a work in progress. I am not %100 satisfied with the results.
- Still a work in progress. I am not %100 satisfied with the results.
- Previous build might have caused huge lag while full screen (This should now be fixed)
- Invisible gates in several maps should now be fixed. Reset map data to fix these
Files
Sand - DEMO 153 MB
Version 103 Jul 08, 2020
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Sand: A Superfluous Game
An open world, base-building, adventure survival game with quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, base-building, Exploration, GameMaker, Open World, Pixel Art, Singleplayer |
Languages | English |
More posts
- Update 8-1796 days ago
- One Of My Student's PageApr 29, 2024
- Merchants and two 'new' weaponsApr 27, 2023
- New Missions and an NPCApr 19, 2023
- Issue with new content not loadingMar 15, 2023
- Update 2/18/23Feb 18, 2023
- Version 0.8.2 EADec 08, 2022
- Bug FixesOct 09, 2022
- Controller Support AddedOct 08, 2022
- 10/3/22 - Currently Working OnOct 04, 2022
Comments
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Found a typo in EDIE's dialogue: "It's true I am not at full fuctional capacity", should be "functional", missing the 'n'. :)
I like the dust storm obscuring the view, makes it more immersive! :D
Idea: When I'm out exploring an area, it would be super handy to have at least a simple mini-map, so I can see the areas I've already been, to help me ensure I'm scavenging every part of the area. Maybe have to craft a map/compass or something?
Oh also: A "pause" button would be super handy, for when my girlfriend comes in the room, haha. If it exists already I haven't been able to find it...
I love the blocking idea, will give it a spin!
One thing I've noticed is that enemies attack you along a vector that doesn't point straight at your character, it's more pointing at the top of the character sprite, so it makes melee combat a bit hard, disjoint. Have you noticed that at all?
Keep up the great work! I'm going try and get more involved testing and reporting bugs. I'm also a very experienced programmer (not with GameMaker per se, but with C/C++, JS/TS, etc), so if I can help with anything I'd be glad to. :)
Humm... I haven't. If anything they should aim at your feet more (the hit box doesn't go all the way to your head. I will look at this though.