Released 0.3.19
Sand: A Superfluous Game » Devlog
Change Log:
- Turrets
- now track enemies; no need to set a direction
- Have ammo (must be refilled)
- Guard Job
- guards now refill turrets
- Also reset traps
Files
Sand - DEMO 153 MB
Version 106 Jul 23, 2020
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Sand: A Superfluous Game
An open world, base-building, adventure survival game with quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, base-building, Exploration, GameMaker, Open World, Pixel Art, Singleplayer |
Languages | English |
More posts
- Update 8-1796 days ago
- One Of My Student's PageApr 29, 2024
- Merchants and two 'new' weaponsApr 27, 2023
- New Missions and an NPCApr 19, 2023
- Issue with new content not loadingMar 15, 2023
- Update 2/18/23Feb 18, 2023
- Version 0.8.2 EADec 08, 2022
- Bug FixesOct 09, 2022
- Controller Support AddedOct 08, 2022
- 10/3/22 - Currently Working OnOct 04, 2022
Comments
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Wow! I need to update the game right away (I have slow wifi, sadly)
Is there a PAUSE button in the game? I find I need it a lot... :)
There should probably be a pause :) It is on the to do list somewhere lol
Man, I'll buy you a coffee (or 2, or 3) when you get that in there, haha
Humm... so you are saying I should move that up on the list? :)
Yes please, good sir :D
Completely silly question. The outlines especially those showing focus on active object were achieved using 2d shader or is it a separate sprite? :)
A custom shader. At one point it was a separate sprite but that got too much to do as you can imagine.
That’s exactly the reason I am asking. Your outlines look awesome. I tried to achieve that and decided to go with sprites which ended up too much work. :)
Another option (in Game Maker) I used was d3d_set_fog. Then draw the sprite 4 times offset -1 and 1 on the x and y. Then turn the fog off and draw the sprite as normal. This works if you only have one object outlined at a time. Otherwise 4 extra draws could lower frame rates.
Thanks, this also sounds cool! I think I will go with the shader though :). It is probably the most performent and elegant solution :)