Okay that should be stable?
Sand: A Superfluous Game » Devlog
A few rocky builds later everything should be solid. The scope of the work that went into 0.5.0 was a lot. Hopefully there aren't any game breaking bugs anymore.
Files
Sand - DEMO 153 MB
Version 118 Aug 14, 2020
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Sand: A Superfluous Game
An open world, base-building, adventure survival game with quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, base-building, Exploration, GameMaker, Open World, Pixel Art, Singleplayer |
Languages | English |
More posts
- Update 8-1796 days ago
- One Of My Student's PageApr 29, 2024
- Merchants and two 'new' weaponsApr 27, 2023
- New Missions and an NPCApr 19, 2023
- Issue with new content not loadingMar 15, 2023
- Update 2/18/23Feb 18, 2023
- Version 0.8.2 EADec 08, 2022
- Bug FixesOct 09, 2022
- Controller Support AddedOct 08, 2022
- 10/3/22 - Currently Working OnOct 04, 2022
Comments
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I'm finding that I really enjoy playing this game. The only time it gets frantic is when you spawn in the middle of a group of enemies. (Yeeeaaaaah, about that...) The soundtrack is chill and well matched.
Thanks! Yeah I'll try to fix the spawning bug :) It is one of those things you think you've fixed but is hard to test for
I hear you. One option is make a list of all legal spawning locations for a map, then, for each enemy spawned, loop through the cells in a square around that enemy, swapping that cell location with the one at the bottom of the list of legal locations and decrementing the index of the bottom of the legal list by one. When all enemies are placed, the player can safely spawn at random(index) location. Does that make sense? (I haven't had to use that algorithm for years, so I may have forgotten something.)