Ok I kinda didnt want to release this because I was making bank but I will. You can go to the merchants and constantly farm the merchant items there like deconstructing them. Infinite materials there. I dont know if its just me though.
Sand Alpha 0.6.2 - Gear Upgrades
RARITY ADDED TO GEAR
Gear now is rolled (when found or crafted) with a certain rarity. The rarities are (common, uncommon, rare, epic, and legendary, These names are probably temporary. I'd like to come up with more 'superfluous' like names. Rarity effects the number of stat attributes added to an object [see below]. The Intellect stat will determine the chance and the quality of those added stats.
STATS ADDED TO GEAR
Gear (either found or crafted) now have a chance to have random stat modifiers added to them. The head, body, boots, and mods have their stats applied to the player all the time when worn. The active tools/weapons stats are applied only when the weapon is being used.
MOBS HAVE A CHANCE TO DROP GEAR
I've added the chance for skellies and raiders to drop their equipped weapons as well. These rarity chances are determined by the main stats they are using (so melee is strength, ranged is guile).
WALLS ADDED TO THE EXPLORATION MODE
I've added random walls in the wasteland to add interest. I'll add more types as we flesh out the world.
FARMING AI IMPROVED
Greatly improved the farming AI. It now makes sense to have more then one farmer (until you have the robot of course). They will stop targeting the same crops.
I guess the next step is to finish the side missions in Anchor Rage. I seems some of the merchant quests got messed up. An then on to adding more of the MAIN story missions. I've ran out things to distract me I suppose :)