Things to do today 2/15/18
Sand: A Superfluous Game » Devlog
Getting it done. The only thing I really need to work on before release is the title screen/menu. I don't really need it but it would be nice to get it done. I plan on releasing tonight or tomorrow regardless.
Save party when going on away missions (kind of already have this but need to add to/revamp it)Allow the player to actually die. Also add the UI for displaying healthMake exploring cost water.Healing/camping will cost food.Add carry limits to exploring: Decided to limit carrying by max time away from base (food/water)Add base storage limits. Can be upgraded by building storage items (barrels and crates).Add camp button to map to facilitate using food to heal.Add/redo clock mechanic. Make time easily changeable.Revamp AI and attack animations- Make a Start Screen
- Fix a memory leak I found at 12am
- Add cats. Maybe cats should increase luck?
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Sand: A Superfluous Game
An open world, base-building, adventure survival game with quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, base-building, Exploration, GameMaker, Open World, Pixel Art, Singleplayer |
Languages | English |
More posts
- Update 8-17Aug 18, 2024
- One Of My Student's PageApr 29, 2024
- Merchants and two 'new' weaponsApr 27, 2023
- New Missions and an NPCApr 19, 2023
- Issue with new content not loadingMar 15, 2023
- Update 2/18/23Feb 18, 2023
- Version 0.8.2 EADec 08, 2022
- Bug FixesOct 09, 2022
- Controller Support AddedOct 08, 2022
- 10/3/22 - Currently Working OnOct 04, 2022
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