Released! & Things to come


As promised I've released "The Superfluous Sand" yesterday. I threw together a start screen just so the player can see the controls and some ideas of what to do. Obviously no story or even objective yet, but those things will come.

COMING SOON:

I am going to work on the upgrade system soon. I am thinking of making the upgrade system be through items you build. So if you want higher water carrying capacity you'll have to build a canteen and upgrade that canteen. My goal really is to make a menu free system. 

I am also going to add ammo to the guns and bow. The bow right now drops arrows on the ground. I'll have a mechanic where you'll have a limited number of arrows and you'll have to run and pick up the ones you've shot before you gain more. Guns will have a limited number of clips that will only be refillable at a base/town or maybe some special ammo crates  found places. 

Which leads me to the other system I'll add: multiple weapons. I am thinking 2 at first and maybe a way to be able to equip more later. That way you have a ranged weapon and a back up melee weapon.

Rework the weapon rack system to be better. I am thinking of adding a weapon work bench and a generic weapon cabinet. So you can store multiple weapons after you create them. I am thinking when the player dies they lose all resources not store in the base and their equipped weapons.

Oh and cats; I'll add cats

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