Merchants and Path Finding
Sand: A Superfluous Game » Devlog
- Changed the merchants back to go back into their booths. I decided I liked them better.
- I've also changed the way they move with their animals.
- I've add different style crates and barrels too. Build a new one will randomly select the style for you.
- Improved the performance on path finding for Merchants and NPC's
- Made the check less often
- If something gets wonky let me know
- I am not sure if camp NPC's where broken in the last build. I fixed them though and they should now generate appropriately.
Files
Sand Alpha 0.1.5.zip 8.9 MB
Sep 28, 2018
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Sand: A Superfluous Game
An open world, base-building, adventure survival game with quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, base-building, Exploration, GameMaker, Open World, Pixel Art, Singleplayer |
Languages | English |
More posts
- Update 8-1796 days ago
- One Of My Student's PageApr 29, 2024
- Merchants and two 'new' weaponsApr 27, 2023
- New Missions and an NPCApr 19, 2023
- Issue with new content not loadingMar 15, 2023
- Update 2/18/23Feb 18, 2023
- Version 0.8.2 EADec 08, 2022
- Bug FixesOct 09, 2022
- Controller Support AddedOct 08, 2022
- 10/3/22 - Currently Working OnOct 04, 2022
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