Electronic Automation
Sand: A Superfluous Game » Devlog
Big update today. I've added lots of automation tools to help manage all the cool electronic things I plan on implementing.
(From Left to Right)
- Wood Burner
- Creates electricity from burning wood
- Works any time of the day
- Needs to be refilled
- Probably should make a robot to refill it automatically
- Photocell
- Turns on or off any connected devices depending on the the time of day
- Good to control things you only want to run at certain times
- EX: Water pumps and robots during the day
- EX: Sentry Bots (not created yet) at night when enemies attack (not yet implemented)
- Volt Meter
- This allows you to turn on/off devices depending on how much power you have
- EX: Turn on your wood burners only if you are running low on power.
- Turn them off when your power is full
- Switch
- Turn things off or on buy flipping the switch
Things to add soon
- Treadmill
- A player can run on it or maybe an animal (cat?)
- Imagine a room full of cats that will randomly jump on a treadmill and generate power.
- Solar panels get dirty and need to be cleaned with water
- Oil extractor - put in veggies or meat and extract oil from it
- Oil to plastic thing?
- Lathe - creates mechanical parts
- Something to create tech?
- Sentry Bots
Files
Sand Alpha 0.1.5.zip 9 MB
Oct 04, 2018
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Sand: A Superfluous Game
An open world, base-building, adventure survival game with quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, base-building, Exploration, GameMaker, Open World, Pixel Art, Singleplayer |
Languages | English |
More posts
- Update 8-1796 days ago
- One Of My Student's PageApr 29, 2024
- Merchants and two 'new' weaponsApr 27, 2023
- New Missions and an NPCApr 19, 2023
- Issue with new content not loadingMar 15, 2023
- Update 2/18/23Feb 18, 2023
- Version 0.8.2 EADec 08, 2022
- Bug FixesOct 09, 2022
- Controller Support AddedOct 08, 2022
- 10/3/22 - Currently Working OnOct 04, 2022
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