Trading System Revamp - Alpha 0.1.6
Sand: A Superfluous Game » Devlog
Project update: Move to Alpha 0.1.6
Changes to trade system:
- ALL YOUR MERCHANT BOOTHS WILL BE DELETED ON THIS BUILD
- You now build booths to sell or buy goods.
- You can also set the price to high/med/low.
- Traders will come and buy/sell depending on the price and their wants/stock.
- The amount of traders is directly related to your town value.
- Right now traders have a %10 chance to buy high priced good, a %80 chance to but med priced goods, and a %100 chance to buy low priced ones.
- In the future this can be improved by improving your karma level.
- Theoretically you should be able to make money by buying low and selling high.
- Look at the picture above I am buying electronics at medium price and selling them high
- Remember the base price to sell is always lower than the buy price.
- I like this method better then having merchants come to a booth and leave at night. This seems more organic and makes things feel more alive.
Changes since 0.1.5
- Robots
- Automation
- Energy System
- Performance increase
- Carpets
- Art updates on a few things (farms)
Files
Sand Alpha 0.1.6.zip 9 MB
Oct 16, 2018
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Sand: A Superfluous Game
An open world, base-building, adventure survival game with quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, base-building, Exploration, GameMaker, Open World, Pixel Art, Singleplayer |
Languages | English |
More posts
- Update 8-17Aug 18, 2024
- One Of My Student's PageApr 29, 2024
- Merchants and two 'new' weaponsApr 27, 2023
- New Missions and an NPCApr 19, 2023
- Issue with new content not loadingMar 15, 2023
- Update 2/18/23Feb 18, 2023
- Version 0.8.2 EADec 08, 2022
- Bug FixesOct 09, 2022
- Controller Support AddedOct 08, 2022
- 10/3/22 - Currently Working OnOct 04, 2022
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