Trading System Revamp - Alpha 0.1.6


Project update: Move to Alpha 0.1.6

Changes to trade system:

  • ALL YOUR MERCHANT BOOTHS WILL BE DELETED ON THIS BUILD
  • You now build booths to sell or buy goods.
  • You can also set the price to high/med/low.
  • Traders will come and buy/sell depending on the price and their wants/stock.
    • The amount of traders is directly related to your town value.
  • Right now traders have a %10 chance to buy high priced good, a %80 chance to but med priced goods, and a %100 chance to buy low priced ones.
    • In the future this can be improved by improving your karma level.
  • Theoretically you should be able to make money by buying low and selling high. 
    • Look at the picture above I am buying electronics at medium price and selling them high
  •  Remember the base price to sell is always lower than the buy price.
  • I like this method better then having merchants come to a booth and leave at night. This seems more organic and makes things feel more alive.

Changes since 0.1.5

  • Robots
  • Automation
  • Energy System
  • Performance increase
  • Carpets
  • Art updates on a few things (farms)

Files

Sand Alpha 0.1.6.zip 9 MB
Oct 16, 2018

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