Time is on your side
Time!
I've gotten around to finally fixing the timing system. Now crops will grow, animals will grow/hatch, and market stalls will sell/buy as you travel the wasteland. I am not sure why it took me this long to do this. I guess because I had the grow times very short it didn't really matter, but since I changed them to be longer now it just seemed like a good time to do it. The markets don't sell/buy as fast as they would if you where present. I might be tweaking that as time goes along. Maybe I could make another upgrade object to make buying and selling faster? Anyway general bug fixes are also in here. There were a few big ones I just can't remember them all. Oh I got rid of the close button (using that never saved your game) so now to exit the game just press ESC. Missions are disabled in this build, but if you look in the localappdata folder you'll might find a mission file being generated.
Files
Get Sand: A Superfluous Game
Sand: A Superfluous Game
An open world, base-building, adventure survival game with quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, base-building, Exploration, GameMaker, Open World, Pixel Art, Singleplayer |
Languages | English |
More posts
- Update 8-17Aug 18, 2024
- One Of My Student's PageApr 29, 2024
- Merchants and two 'new' weaponsApr 27, 2023
- New Missions and an NPCApr 19, 2023
- Issue with new content not loadingMar 15, 2023
- Update 2/18/23Feb 18, 2023
- Version 0.8.2 EADec 08, 2022
- Bug FixesOct 09, 2022
- Controller Support AddedOct 08, 2022
- 10/3/22 - Currently Working OnOct 04, 2022
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