0.2.4 Released
Sand: A Superfluous Game » Devlog
Today's update adds a few UI tweaks (see below) and officially releases the grenade, metal buildings, and stone fences.
ESCAPE MENU
You can now end the game anywhere by pressing ESC and then Q. Added a neat little shader blur effect because why not.
BUILDING GRID
I've toyed with this idea for awhile. I get really picky about the placement of my items. They need to line up or fit nicely in a floor tile. I am sure no one else is like that :) Now when you build you'll see a nice little 16x16 (the size of floors and walls) grid to help you align things better.
Let me know what you think about this. Especially the grid if you like it or not.
Files
Sand Alpha 0.2.4.zip 11 MB
Apr 04, 2019
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Sand: A Superfluous Game
An open world, base-building, adventure survival game with quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, base-building, Exploration, GameMaker, Open World, Pixel Art, Singleplayer |
Languages | English |
More posts
- Update 8-1779 days ago
- One Of My Student's PageApr 29, 2024
- Merchants and two 'new' weaponsApr 27, 2023
- New Missions and an NPCApr 19, 2023
- Issue with new content not loadingMar 15, 2023
- Update 2/18/23Feb 18, 2023
- Version 0.8.2 EADec 08, 2022
- Bug FixesOct 09, 2022
- Controller Support AddedOct 08, 2022
- 10/3/22 - Currently Working OnOct 04, 2022
Comments
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"I am sure no one else is like that"
I found it annoying how the width of water troughs and stalls are not multiples of wall, so if I line them up right next to each other they have to have a gap.
I don't think you're the only one picky about placement. xD
lol yeah water troughs are very early art assets before I settled on 16x16. I should go back to the older ones and rework them :) The troughs had a purpose at one time to limit the amount of live stock, but then I thought I would change it where they would have to drink from a trough to regenerate their resources.