Adjustment to AI and Path Finding


I've been struggling lately with the NPC's and enemies getting stuck in objects and not pathing right. I've (temporarily) fixed it by allowing NPC's and enemies to ignore and pass through all objects except walls and fences. Things seem a lot more smooth now. Let me know if anyone gets stuck you see funky movement.

Files

Sand Alpha 0.3.2 [EXPERIMENTAL] 14 MB
Version 25 33 days ago

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