AI Behaviors


I added AI behaviors (the art isn't final):

  • Blue Shield: Defend - NPC's defend the player and attack the enemy nearest to the player. They will run back to the player if they get to far from them while attacking.
  • Red !: Attack - NPC's will attack enemies close to them until they are dead or the enemy is dead. They ignore the player's position
  • Green Peace: NPC's don't attack even if they are attacked. They also harvest nodes for resource.


Switch modes with the [0] zero key.

Files

Sand - DEMO 153 MB
Version 26 May 13, 2019

Get Sand: A Superfluous Game

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