I added AI behaviors (the art isn't final):
- Blue Shield: Defend - NPC's defend the player and attack the enemy nearest to the player. They will run back to the player if they get to far from them while attacking.
- Red !: Attack - NPC's will attack enemies close to them until they are dead or the enemy is dead. They ignore the player's position
- Green Peace: NPC's don't attack even if they are attacked. They also harvest nodes for resource.
Switch modes with the  zero key.
Sand Alpha 0.4.0 109 MB
Version 26 May 13, 2019
Get Sand: A Superfluous Game
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