I added AI behaviors (the art isn't final):
- Blue Shield: Defend - NPC's defend the player and attack the enemy nearest to the player. They will run back to the player if they get to far from them while attacking.
- Red !: Attack - NPC's will attack enemies close to them until they are dead or the enemy is dead. They ignore the player's position
- Green Peace: NPC's don't attack even if they are attacked. They also harvest nodes for resource.
Switch modes with the  zero key.
Sand Alpha 0.3.8 20 MB
Version 26 98 days ago
Get The Superfluous Sand
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