AI Behaviors
Sand: A Superfluous Game » Devlog
I added AI behaviors (the art isn't final):
- Blue Shield: Defend - NPC's defend the player and attack the enemy nearest to the player. They will run back to the player if they get to far from them while attacking.
- Red !: Attack - NPC's will attack enemies close to them until they are dead or the enemy is dead. They ignore the player's position
- Green Peace: NPC's don't attack even if they are attacked. They also harvest nodes for resource.
Switch modes with the [0] zero key.
Files
Sand - DEMO 153 MB
Version 26 May 13, 2019
Get Sand: A Superfluous Game
Buy Now$12.74 USD or more
Sand: A Superfluous Game
An open world, base-building, adventure survival game with quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, base-building, Exploration, GameMaker, Open World, Pixel Art, Singleplayer |
Languages | English |
More posts
- Update 8-1796 days ago
- One Of My Student's PageApr 29, 2024
- Merchants and two 'new' weaponsApr 27, 2023
- New Missions and an NPCApr 19, 2023
- Issue with new content not loadingMar 15, 2023
- Update 2/18/23Feb 18, 2023
- Version 0.8.2 EADec 08, 2022
- Bug FixesOct 09, 2022
- Controller Support AddedOct 08, 2022
- 10/3/22 - Currently Working OnOct 04, 2022
Leave a comment
Log in with itch.io to leave a comment.