Alpha 0.3.3 - Released
So I've been working re-writing the entire weapon/gear system to be more robust and allow for easy adding of weapon or gear pieces. Which is why there has been a lull in uploads/updates. I couldn't upload anything because I broke a lot of stuff :) [things might still be broken, please test and let me know if you find bugs]
Here is the run down of the changes:
- Gear now have:
- Using weapons or gear decrease the durability until it breaks
- There will be a wrench item to fix most weapons (not implemented yet), but doing so decreases max durability
- Gear level
- This of this as rarity (not yet implemented)
- Ballistic weapons no longer use clips
- Weapons can be reloaded without going through whole clip
- Number of bullets left are tracked
- Added health pack
- Craft-able at weapon bench (I'll be making different benches soon)
- Has low durability, probably will make it higher.
- Extended inventory to 9 slots.
- Change UI to now show durability and ammo and total ammo better
Other Gear Ideas:
- Wrench - fixes weapons and possibly broken machines?
- Hammer - fixes destroyed base items
- Turret - Place-able turret fixable with wrench maybe?
- Bear Traps
- Resource finder - temporarily shows harvest-able items within range
- Craft-able skills or sci-ency devices
- Super speed
- Sand Wall
- Sand Vortex
Feel free to share some of your ideas below!
Get Sand: A Superfluous Game
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