Bug fixes - Axe - Scythe
Sand: A Superfluous Game » Devlog
- Fixed an issue with store items in weapon cabinets having giant durability after the level is reloaded.
- Separated the gather tools (pickaxe, axe, and scythe) to only harvest certain nodes. Some nodes can be harvested by multiple tools.
- Pickaxe: anything hard or metallic
- Axe: Trees, cactus, anything made of wood or things that seem chop-able
- Scythe: anything organic like crops, grass, cactus, dirt
Files
Sand - DEMO 153 MB
Version 42 Jun 21, 2019
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Sand: A Superfluous Game
An open world, base-building, adventure survival game with quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, base-building, Exploration, GameMaker, Open World, Pixel Art, Singleplayer |
Languages | English |
More posts
- Update 8-17Aug 18, 2024
- One Of My Student's PageApr 29, 2024
- Merchants and two 'new' weaponsApr 27, 2023
- New Missions and an NPCApr 19, 2023
- Issue with new content not loadingMar 15, 2023
- Update 2/18/23Feb 18, 2023
- Version 0.8.2 EADec 08, 2022
- Bug FixesOct 09, 2022
- Controller Support AddedOct 08, 2022
- 10/3/22 - Currently Working OnOct 04, 2022
Comments
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Oh, it's been some time after i've last checked this game, now that i got my pc back i'll see all that's new :D
I've added some tools. I have one more "tool" to add and then I'll start working on more missions.
Hey Adam,
Been trying to reach you via email and FB about a publishing opportunity. Is there a better way to contact you?
I check both here and FB daily. Did you try 'Voided Pixel Studio' on Facebook? Something is wrong with my email though I am trying to get it sorted out.