Bug fixes - Axe - Scythe
The Superfluous Sand » Devlog
- Fixed an issue with store items in weapon cabinets having giant durability after the level is reloaded.
- Separated the gather tools (pickaxe, axe, and scythe) to only harvest certain nodes. Some nodes can be harvested by multiple tools.
- Pickaxe: anything hard or metallic
- Axe: Trees, cactus, anything made of wood or things that seem chop-able
- Scythe: anything organic like crops, grass, cactus, dirt
Files
Sand Alpha 0.3.13 105 MB
Version 42 Jun 21, 2019
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The Superfluous Sand
Open world, base building, survival, quirky humor and Llamas!
Status | In development |
Author | Voided Pixels Studio |
Genre | Action, Adventure, Survival |
Tags | 2D, Action RPG, Exploration, GameMaker, Open World, Pixel Art, Singleplayer, Top-Down |
Languages | English |
More posts
- Released 0.3.1324 days ago
- 0.3.12 hot fix41 days ago
- 0.3.12 - Release42 days ago
- Switches fixed and Electronic Tutorial (sort of)69 days ago
- Released 0.3.1171 days ago
- Performance Update79 days ago
- 0.3.10 Released93 days ago
- 0.3.9 ReleasedAug 30, 2019
- My ideas going forward about Camp MatesAug 25, 2019
- Sleeping and Door Opening VillagersAug 24, 2019
Comments
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Oh, it's been some time after i've last checked this game, now that i got my pc back i'll see all that's new :D
I've added some tools. I have one more "tool" to add and then I'll start working on more missions.
Hey Adam,
Been trying to reach you via email and FB about a publishing opportunity. Is there a better way to contact you?
I check both here and FB daily. Did you try 'Voided Pixel Studio' on Facebook? Something is wrong with my email though I am trying to get it sorted out.
Messaged you via the Voided Pixel Studio FB page. Hope to hear from you soon ;)