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The Superfluous Sand

Open world, base building, survival, quirky humor and Llamas! · By Voided Pixels Studio

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Recent updates

Switches fixed and Electronic Tutorial (sort of)
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Ok I fixed switches not working or saving their states correctly for gates. It should all work as intended. I added a new map location (south of the main base)...
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Released 0.3.11
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HUD: Added text versions of health and stamina OUTHOUSES: Produces 'poop' that can be used for dirt. Traders will, after trading, sometimes need to use the outh...
Performance Update
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Worked a lot retooling everything behind the scenes to increase FPS performance. I need all my bug hunters out there finding the bugs that I are certain to have...
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0.3.10 Released
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There is so much in this update I am sure to miss something. I should increase the minor build number to 4 but I feel like I need to finish the mission threads...
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0.3.9 Released
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UNIQUE COMPANIONS As per my last post I've added the system to recruit unique companions. As of right now I have only one that is recruit-able. Details are as f...
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My ideas going forward about Camp Mates
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State So Far So as the camp mate system works now it really feels like just an add-on. It doesn't feel real or alive and they are really just cannon fodder or h...
Sleeping and Door Opening Villagers
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Villagers now sleep Right now they just find an available bed, but soon will have a preferred bed to sleep in. The Player also 'sleeps' now Villagers now open d...
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Hotfix - 8/22/2019
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So apparently missions haven't been tracking right Since 0.3.08 and I just found out about it today. Come on guys you got to tell me sooner! :) I kid. So the is...
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