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The Superfluous Sand

Open world, base building, survival, quirky humor and Llamas! · By Voided Pixels Studio

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Recent updates

Released 0.3.13
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Added a few new missions. Added a new companion Ripley the Raider Shotgun user High health Rage Ability: after getting hit (4 times) she will increase her firin...
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0.3.12 hot fix
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Fixed an issue with gates and fences not building right I also changed the way walls, floors, and fences are drawn. They now draw on a single surface Things sho...
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0.3.12 - Release
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Doors now work by walking through them. You no longer have to open or close them. If you run into any strange bugs let me know I might make gates the same way t...
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Switches fixed and Electronic Tutorial (sort of)
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Ok I fixed switches not working or saving their states correctly for gates. It should all work as intended. I added a new map location (south of the main base)...
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Released 0.3.11
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HUD: Added text versions of health and stamina OUTHOUSES: Produces 'poop' that can be used for dirt. Traders will, after trading, sometimes need to use the outh...
Performance Update
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Worked a lot retooling everything behind the scenes to increase FPS performance. I need all my bug hunters out there finding the bugs that I are certain to have...
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0.3.10 Released
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There is so much in this update I am sure to miss something. I should increase the minor build number to 4 but I feel like I need to finish the mission threads...
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0.3.9 Released
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UNIQUE COMPANIONS As per my last post I've added the system to recruit unique companions. As of right now I have only one that is recruit-able. Details are as f...
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